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Teaching without Telling: Computational Fluency and Understanding through Invention

  • Teaching without Telling: Computational Fluency and Understanding through Invention

    Daniel Heuser
    First- and second-grade students work in a simulated candy factory to learn to add and subtract fluently and with understanding. A goal of this project was to encourage children's inventions of numerical computational strategies. The author describes ways for classroom teachers to achieve this goal and others through the successful implementation of this project.
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