The three-part ladybug example presents a rich computer environment in
which students can use their knowledge of number, measurement, and
geometry to solve interesting problems.
Planning and visualizing,
estimating and measuring, and testing and revising are components of the
ladybug activities. These interactive figures can help students build
ideas about navigation and location, as described in the Geometry Standard, and use these ideas to solve problems, as described in the Problem Solving Standard.
||Hiding Ladybug (4.3.1)
Students create a path that enables the ladybug to hide under a leaf.
||Making Rectangles (4.3.2)
Students plan the steps necessary for the ladybug to draw rectangles of different sizes.
||Ladybug Mazes (4.3.3)
Students plan a series of moves that take the
ladybug through a maze.
||Extension (4.3 Extension)
Writing short programs using computer languages like Logo can afford students even greater opportunities to plan and execute simple navigations.