iSTEM: Keep on rollin’
Amanda Sibley and Terri L. Kurz
December 2013, Volume 20, Issue 5, Page 326
Here is a simple way to turn an ordinary whiteboard into an interactive tool that allows students to design and build pathways along which a sliding object will flow—within certain constraints—to reach its final destination. Students must reason, conjecture, test, conjecture again, and then retest their design features to determine a solution to the presented investigation.
Games / Puzzles