Video Games in the Math Classroom
Imagine a veteran mathematics educator eager to refine her practice. Alternatively, what of the first-year teacher confident in her ability to adapt new technologies to communicate, problem-solve, and share information. How might either identify what makes video games and gameplay effective in a mathematics classroom? What are the advantages of game-based learning in contrast to more traditional instructional strategies, and can pitfalls be avoided, successes recognized, and challenges mitigated? We recommend:
Robust mathematics education has never been achieved through the blind adoption of new curricula, tools, or methods devoid of teacher facilitation; video games are not an exception. Teaching mathematics with video games requires teachers to deftly consider trends, limitations, and practitioner insights; make professional judgments relevant to local contexts; and reflect upon the successes and challenges associated with teaching and student learning.
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